Tuesday, November 16, 2010

Features of Secondlife


The two screen shots above are the running mode, where I got my avatar to run quickly in different directions and she can just ram herself against the wall and yet still get through. Something that obviously cannot be done in real life. But fun, nonetheless.


The second box from the left box shows the list of actions the avatar can do. There are bored, bow, chuckle, clap, count, cry, embarrassed, extinguish, fear, get lost, kiss, limb, laugh, muscle, no, pointme, pointyou, repulsed, rock, scissors, paper, stone etc. It was quite fun to make the avatar do all the actions and I had fun testing out each and every one of them. But it was too fast to do a print screen and by the time I print screened it the picture shows my bellysprout going back to normal mode.


The box on the left hand side is the part where you can chat with other people. I started a conversation by saying “hi” but nobody responded. It is a good function because it allows the players to connect with people globally and talk to each other and get to know them better. This screenshot was after I flew down.



And this is higher a little bit, so she can get a bird’s eye view of the entire area. It was very interesting trying to maneuver the avatar.


These are the features of second life where I explored the different features that Secondlife provide. This is the flying mode, where my avatar’s hands are extended out and she flaps her hands like a bird’s when she fly. The control panel there allows me to control bellysprout to move left, right, up and down.

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